FIRST ENCOUNTER

Fight ancient dragons,
disrupt powerful rituals,
return the undead to their graves!

Not you. The Adventurers do that.

You need to stop them.

Form Your Party

Come together as a band of frail (but brave!) Creaturefolk, using creativity and unique abilities to overcome a fantasy world full of dangers.

Explore the World

From festering forests to fissured foothills, journey across the Regions that Creaturefolk call home.
Before Venture Town claims it all.

Face True Danger

Your foes are too strong to fight. You will need to inconvenience, harass and steal to overcome fantasy’s greatest villains… Level One Adventurers.

Easy To Play!

Whether you’re new to RPGs or an experienced veteran, First Encounter is designed to be quick to learn for both Players and Game Masters, with a simple Rules-Lite d10 system.

Players can create new characters in just minutes, choosing from eight Creaturefolk each with their own unique Abilities and Weaknesses!

Modular Design

No need for hours of prep, or hastily scrawled last-minute notes on a napkin. The GM Guide contains modules that you can mix and match, using familiar pieces to create brand new Quests!

Combine new locations, Mythical Artefacts and Encounters to generate a new experience in only a few simple steps.

Free Resources

Want more Random Encounters, Loot Tables, Quests and Lore than we could cram into the Player’s Handbook and GM Guide?

Check out the extra resources we have for First Encounter below! Additional digital material like pre-built Quests and new roll-tables will always be free to download.